Forum Discussion
IanMorrison
10 years agoHonored Guest
Anyone having performance problems with 5.1
I recently switched to using Unity's built in VR integration from the Oculus SDK, and it seemed like there's a substantial performance degradation in doing so. I was able to consistently hit 75Hz in s...
vrdaveb
10 years agoOculus Staff
If you're using the Oculus Unity integration, you currently need to disable it when using Unity's built-in Oculus support. Unity may be auto-disabling its built-in VR support because it has found the legacy OculusPlugin in your project. If that's the case, it still isn't using queue-ahead. In the near future, we will release a utility package that gives you updated versions of OVRCameraRig and other scripts that work with Unity's built-in VR. That will let you upgrade your project and benefit from new features like queue-ahead. Also make sure you only have one active Camera in the scene with its targetTexture set to null. If you have more than one, it's possible Unity is spending time rendering images you can't even see.
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