Forum Discussion
radomiro
12 years agoHonored Guest
anyone using prototype or probuilder, can't use rift in game
in editor game mode, the only way is "build and run" btw, "build and run" always put me in vsync and with a "heavy" lag or latency compared to in editor play, any idea? Thanks.
drash
12 years agoHeroic Explorer
"radomiro" wrote:
btw, "build and run" always put me in vsync and with a "heavy" lag or latency compared to in editor play, any idea? Thanks.
Even if you have Vsync off in Quality Settings, the Oculus Unity integration will force it on. You can stop it from doing this by editing the bottom of OVRCameraController.cs so that it's not setting QualitySetting.vsyncCount to 1.
Also, if your project is set to use DirectX 11, that could also be making the latency even worse with Vsync on.
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