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JoseRFJunior
5 years agoExplorer
APK Signed with Android Debug Certificate
APK Signed with Android Debug Certificate
Please sign or rebuild your APK using a production certificate or verify your keystore build settings are correct.
I already searched and can't find where I can set this up, someone can help. Oculus + Unity is a big problem, I'm almost giving up publishing my game !!
6 Replies
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- Jesper2908Honored Guest
Hi! Did you find a solution?
I have the same problem. - robertcoomberExpert Protege
Have you found the keystore settings? Here is the documentation for this. Ensure you create a keystore with all the proper information. Save this .keystore file in a safe location as the file will be needed for each build.
- DubFitnessProtege
Anybody find a solution to this? I am using Unreal and just started getting this error randomly. It was working fine the past few months now all of a sudden I am locked out of uploading to the store with "Please sign or rebuild your APK using a production certificate or verify your keystore build settings are correct." error. Android settings are as they always have been. keyfile is in android build folder. So not sure what this wants me to do to get back to game development.
- hallarazadExplorer
I have started facing the exact same issue on one of my Unreal projects. Weirdly, a build from another PC seems to be uploading just fine
- Aaron0xMeta Employee
This just means that the apk was signed with the default debug certificate rather than one that can be used for production.
More details here: https://developer.oculus.com/resources/publish-mobile-app-signing/ - it shows you how to check if you've signed it properly and has links to per-platform signing instructions
Hope this helps!
- maeve77Honored Guest
Ensure you're signing your apk with a production certificate. In Unity, navigate to File, Build Settings, Player Settings, Publishing Settings. Here, create a keystore and key with the appropriate credentials. Remember to securely store your keystore file, as it's essential for future builds. For detailed guidance, refer to Unity's official documentation.
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