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ProfessorTroy
10 years agoAdventurer
APK Validation Failure with Unity 5.4
Hey
According to the notes by @cybereality - the newest Unity may cause validation failure.
Didn't have a problem before - now I get:
My AndroidManifest is set up properly. What is the work around??
According to the notes by @cybereality - the newest Unity may cause validation failure.
Didn't have a problem before - now I get:
Exclude from Recents (android:excludeFromRecents in AndroidManifest.xml) must be set to true.
APK's main activity intent filter set to `android.intent.category.LAUNCHER`, but must be `android.intent.category.INFO`
My AndroidManifest is set up properly. What is the work around??
4 Replies
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- ProfessorTroyAdventurerThanks! I did stumble upon that - didn't want to start fiddling with that because maybe the problem wasn't there. It's weird that it still works if I build, push to device, I can still play it via the Oculus home menu.
I'll keep lurking about to see when a proper fix is in place. Thanks @vrdaveb for the answer. - Swamp7hingProtegeI've never been able to launch an application from the home menu as a signed APK loaded and installed to my phone, is there something I'm doing wrong?
- vrdavebOculus StaffApps won't appear in Oculus Home until you've submitted them to the store. While debugging, you can sideload them to test.
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