Forum Discussion
booninthemetaverse
1 year agoMHCP Member
App rejection due to VRC.Quest.Functional.9
I am submitting a fully MR only app to Meta Quest store early access and I am getting rejection due to the app failing VRC.Quest.Functional.9 : The user's forward orientation is not reset when the Oc...
- 1 year ago
[SOLVED]
I am using Meta XR SDK and Unity 2022.3.26f1. I found out the main cause of the rejection is because i enabled World Lock feature under MRUK. It is weird that this feature is causing this issue because it is suppose to anchor your objects in the real world environment while creating a MR experience.
Anyway, I disabled it and also manaully subscribed to the reset event using the code below to ensure user's forward direction is reset when user long pressed on Meta Home button.My app is finally approved and disabling the world locking feature does not seems to affect anything for my MR app.
https://www.meta.com/en-gb/experiences/take-a-leap/8154603794652880/OVRManager.display.RecenteredPose += OVRManager.display.RecenterPose;
RedeyedUk
1 year agoHonored Guest
thanks for letting me know I've been on to Dev support so will relay this being a possible bug, I'm just looking at the discovery app files off github as they have World lock working, when you hold reset/menu on their app, it sort off moves but then all item are put back to normal anchored positions in a frame or two.
If I find away around it I will post back.
- booninthemetaverse1 year agoMHCP Member
Yes please, it's a matter of time I will need to use world lock feature in my next app.
Hopefully Meta will fix this problem. - petra.oneil.371 year agoHonored Guest
Has there been any update to this? I have just run into the same issue, World Locking has fixed all my previous issues but has created this one. The solution posted in here won't help me since I want to get it working with World Locking. I made a post over here that describes my issue in more detail.
- RedeyedUk1 year agoHonored Guest
After going through tech support for many emails, their only solution was to point me back to this post, I in the end disabled world lock, if a user recenters their view in my game it breaks the game, as the effectMesh get rotated, my UI,s and all other game objects are not affected as they are attached to the player.
Why anybody would need to re center their View in MR is still beyond me.
As I side note even with World lock disabled, I failed the VRC9 check numerous times! And I just kept submitting, hoping the reviewer would actually read my notes! Which they eventually did!
By numerous times I mean around 15 submissions, took best part of a month!
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