Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Occuros's avatar
Occuros
Honored Guest
4 years ago

Application SpaceWarp breaks shader graph

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value.

 

Is there an easy fix for those types of errors, or is SpaceWarp not yet ready to be used with shader graph?

 

 

3 Replies

Replies have been turned off for this discussion
  • Anonymous's avatar
    Anonymous

    I already talked with one of the developers of space warp about this, currently, the space warp doesn't work with shader graphs, they are focus on code shaders, and I really don't understand that vision because the space warp for oculus quest only work on URP and the most used tool for shaders on URP is Shadergraph.

    • jelmer_s2's avatar
      jelmer_s2
      Protege

      wow that's a really weird decision and a huge problem!

  • This is a very useful forum post. I'll hold off on using SpaceWarp until its more mature. Hopefully Unity receives pull requests from other companies.