Forum Discussion
chrono99
10 years agoExplorer
Are games made in unity compatible with Oculus Rift?
Like say a game in steam that was made in unity? (Layers of Fear is a good ex)
Could I just dawn the Rift and go with head tracking? Or does it have to be supported
in every instance?(Does the dev have to include oculus rift support or is it something thats
just there that all Unity games support)
Could I just dawn the Rift and go with head tracking? Or does it have to be supported
in every instance?(Does the dev have to include oculus rift support or is it something thats
just there that all Unity games support)
4 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionNo, the developer has to specifically support it for it to work.
- chrono99ExplorerOk ty for tellingn me Cyber
- agentdark64ExplorerBut it should be fairly east to make it work. Just change build settings.
- cyberealityGrand ChampionWell the settings change is easy (literally one check-box). However, more time is required to make sure everything works good in VR (some things that look fine in 2D won't work in VR), and make sure the game design is compatible (meaning the game is still comfortable, head-tracking doesn't allow you to cheat, etc.).
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device