Forum Discussion
9 years ago
Attaching OVRPlayerController To A Moving Platform
I've been trying to do this all day - jump to a platform which is moving from point A to B. You should be able to let go of the controls and just move with the platform. I can do this with a defau...
cybereality
9 years agoGrand Champion
This was never supported with OVRPlayerController, as far as I can tell.
Probably the easiest thing would be to use a Unity player controller and customize it to work well in VR. I mean, it should work pretty much out the box, but there are a lot of things that can cause discomfort (head-bob, mouse pitch, etc.) that you'll have to disable.
In theory, I guess, you could add the physics code to the OVRPlayerController yourself but I never tried so I can't really help you there.
Probably the easiest thing would be to use a Unity player controller and customize it to work well in VR. I mean, it should work pretty much out the box, but there are a lot of things that can cause discomfort (head-bob, mouse pitch, etc.) that you'll have to disable.
In theory, I guess, you could add the physics code to the OVRPlayerController yourself but I never tried so I can't really help you there.
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