Forum Discussion
saviornt
12 years agoProtege
Audio Source Array attached to camera
Good morning, after a long night of research, I have come to the community for guidance / help on this :( The idea is pretty straight forward, attach multiple audio sources to the player's camera...
saviornt
12 years agoProtege
And this is why it is better to have an additional pair of eyes. It was the typo :oops: (OnTriggerEnter rather than onTriggerEnter; wtb a programming language that does what I want it to do, not what I tell it to do :lol: )
As far as having the audio sources placed where I do is (not really) unique to this project. The array will be used more for "scare tactics", rather than audio effects. For example, a whisper to the rear left of the camera, and when you look in that direction, nothing is there :shock:
Another use for the array is for voice / narration, and if I want to position the narrator's voice in a certain location for effect.
As far as having the audio sources placed where I do is (not really) unique to this project. The array will be used more for "scare tactics", rather than audio effects. For example, a whisper to the rear left of the camera, and when you look in that direction, nothing is there :shock:
Another use for the array is for voice / narration, and if I want to position the narrator's voice in a certain location for effect.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 11 months ago
- 2 years agoAnonymous
- 2 years ago