Forum Discussion
rodolfo_r_sidia
7 years agoExplorer
Audio stops when receive call in "Do not disturb" mode
Hi,
For some reason all my app audio stops for good after I receive a call in "Do not disturb" mode. I'm using Unity 2017.3.0f3 and my OVRPlugin is 1.21.0.
Does someone has any idea what could be it?
For some reason all my app audio stops for good after I receive a call in "Do not disturb" mode. I'm using Unity 2017.3.0f3 and my OVRPlugin is 1.21.0.
Does someone has any idea what could be it?
10 Replies
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- AlanOTooleAdventurerIs this on a Mac?
- rodolfo_r_sidiaExplorerHi, thanks for answering.
Actually I'm on Windows, but my build Target is Android/GearVR. - rodolfo_r_sidiaExplorerHey, anyone?
- AlanOTooleAdventurerGotcha. Question, how do you end up getting the audio back? Reboot?
Also just to verify, sound does work until you receive a phone call, which then, DND plus that calls seems to kill audio? - rodolfo_r_sidiaExplorerYes, the only way to get the sound back is rebooting the app.
Worst part is: According to our validation team, our app will be rejected if we send it to the oculus store with this bug. - rodolfo_r_sidiaExplorer
AlanOToole said:
Also just to verify, sound does work until you receive a phone call, which then, DND plus that calls seems to kill audio?
Yes, I still don't know if this is a bug with the oculus home app or Unity, but with DND turned on, the call kills the audio, nothing happens in the app, just the audio that stops and doesn't come back. - rodolfo_r_sidiaExplorerI think this is a unity bug and those might be related:
https://stackoverflow.com/questions...ny-call-notification-on-and/37897734#37897734
https://issuetracker.unity3d.com/is...audio-at-all-if-another-app-takes-audio-focus - AlanOTooleAdventurerDang I think you're right, I'm reading that now. I see they marked it as resolved, that's interesting. I think you should reopen that one if you can.
- rodolfo_r_sidiaExplorerYes, actually, I opened another bug report for it, I'm in touch with the QA.
Thanks for the replies man. - AlanOTooleAdventurer
rodolfo.r.sidia said:
Yes, actually, I opened another bug report for it, I'm in touch with the QA.
Thanks for the replies man.
Very welcome. I hope they get that fixed up for you! Definitely post back if they do say anything good, I'm sure there are others who will run into this.
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