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mr12fingers's avatar
mr12fingers
Explorer
7 years ago

Avatar Hands not Showing

Hi All,

This is extremely strange and frustrating.   For some reason in one of my scenes the Avatar Hands fail to appear and button pushes aren't recognized.  I can tell that Oculus recognizes the touch controllers because I can see the "void" in the Guardian boundaries when I cross it.   For my other scenes the controllers work fine and the avatar hands show up... just not in this one in particular.

After doing some troubleshooting I see that the hand_left_renderPart_0 and hand_right_renderPart_0 are showing up as children of their respective hands but they are grey and inactive.  Clicking on the active checkbox shows an error.

"A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in editor. This can be caused by not calling CleanUp() during the OnDisable of an Editor or an EditorWindow.

UnityEditor.PreviewRenderUtility.Finalize()"

I've tried researching how to force a cleanup but have been unsuccessful.   Does anyone have a clue how to fix this as well as what could have caused this issue?  I understand CleanUp() wasn't called but was that from something I did or totally random?

Any help is appreciated.  Thank you in advance.

Regards,

Mr12

I am using:

Unity v2018.2.1f1
Oculus Utilities v1.18.1
OVR Plugin v1.26.1
SDK v1.29.0

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  • Update:

    I had placed the OVRManager onto a game object in the scene and had disabled the one on the OVRCameraRig.  If I disable the one on the game object and enable the one on the OVRCameraRig the hands appear again.  Ideally I'd like to be able to use the OVRManager on the game object for this scene and it used to work.  I'm not sure what happened.