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farvin_popper's avatar
farvin_popper
Honored Guest
4 months ago

Avatar position on reconnect after leave boundary

I’m developing an application using MRUK, Fusion, and the meta networked avatar building block. I’m working through rejoining the session after various disconnects. When I leave the boundary and re- enter, I destroy the network runner and then instantiate a new runner and networkedAvatar. The trouble is that the avatar spawns back at the origin so it’s not correctly superimposed on my body. I’d like to just correct this by applying a correcting transform to the avatar when it spawns, but I’m having a hard time figuring out how the new avatar system is determining its transforms. Anyone run into something like this?

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