Forum Discussion
Iseldiera
1 year agoProtege
Avatar SDK integration - only own avatar loaded correctly, other player avatar is placeholder blue.
Hello, I am trying to integrate Meta Avatars into my Unity 2022.3 LTS networked (Netcode) project. I have the Networked Avatar and the Platform Init in my project and I am able to see my own avatar...
Iseldiera
1 year agoProtege
It looks like the issue was trying to test it with same user account. When I asked my friend to test it with, we were both able to see each other's avatars:
But now we have the issue of the player seeing their own avatar which is causing a jitter on the hand and the arms. In the gif above you can see currently it is loading both the hand outline I used before I added avatars and the avatar hands on top of each other.
My new question to the community is:
Can I disable the avatar for the first person and only have it visible by the third persons in the scene? I would be more than happy just to work with the ghost outlines in my app for my own hands and seeing the other person's avatar. Is there a way to achieve this?
- PaulBearerJr1 year agoProtege
maybe it has something to do with this setting on the right? I'm not sure, just an idea.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 years ago
- 6 years ago