Forum Discussion
Iseldiera
1 year agoProtege
Avatar SDK integration - only own avatar loaded correctly, other player avatar is placeholder blue.
Hello, I am trying to integrate Meta Avatars into my Unity 2022.3 LTS networked (Netcode) project. I have the Networked Avatar and the Platform Init in my project and I am able to see my own avatar...
Iseldiera
1 year agoProtege
This setting disabled the rendering for the third party, while keeping it on for the first party. Which is exactly the opposite of what I am trying to achieve 🙂
PaulBearerJr
1 year agoProtege
ahhh, let me know if you figure it out. I didn't get a chance to work on my project last night. One question I have is when you say one headset is running the app locally- how exactly are you doing that? I'm only using one headset, wireless with Airlink connected to Unity (and my custom avatar shows) but then I'm building the app into a .apk file, loading it on my quest from google drive and testing it that way (but the avatars are always random when I do that) . Not sure if this is the same basic workflow as you? thanks for the help 👍
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