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paulharden's avatar
paulharden
Explorer
9 years ago

Back to VR developing, any good news?

Hi all,
After some time spent in other projects I'm back to VR again, I still have a DK2 and hopefully after some demoing I'll be able to get a Cv1. Actually I am restyling an old project done with Unity 5.2 and good old Oculus runtime 0.8.
I am porting it on Unity 5.4.1 so I am forced to install the new Rift driver too.
BUT I still need to demo the old version, and I have only one PC.
Guess what.. I am hedge-hopping between 0.8 and the latest Oculus runtime. This means that at  least two times a week I have to reinstall the new stuff from the web (since I could not find an offline installer), then go through the registration, hardware check, sweet and cute Oculus home, disclaimer and all the other lump of useless end user junk, just to start working.
So the question is: when I was away has something nice happened for us devs?
Is there an offline installer, a home bypasser, a disclaimer disintegrator for us?
and, Yes, I used to love the "show demo scene" in the configuration utility so I could know at a snap if the headset was working.

So, please.. give me some good news :)

2 Replies

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  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    Is there an offline installer, a home bypasser, a disclaimer disintegrator for us?

    There's no offline installer or home bypasser, but you can run apps without using Home by enabling "Unkown Sources" in the Oculus app's Settings > General page. The Health & Safety Warning appears much less often than it used to, but it can't be disabled completely.
  • Ok, so I'll stick to 0.8 in production and then try to upgrade the project. Having to download 8 Gb of stuff each time is not a good option for me.