Forum Discussion
Fredrum
12 years agoExpert Protege
Banding in dim Lighting
I have posted also on the Unity forums but thought I'd ask here too. I am getting some strong color banding in my dimly lit scene, from the lighting/shading using the default Diffuse with a texture...
Fredrum
12 years agoExpert Protege
Yes I tried that too actually. The colors changed accordingly but the banding itself stayed the same.
I also tried with the default camera and it looks the same then too, inside the rift and on my monitor.
When I brighten up that screengrab back in photoshop I notice that the radial grad have been generated with built in dithering.
I wonder if I am just used to software renderers and that those do this with their shading using various dithering and/or sampling methods? Maybe this is just what you get with a hardware renderer?
Its a shame since it really breaks the realism of the scene.
I also tried with the default camera and it looks the same then too, inside the rift and on my monitor.
When I brighten up that screengrab back in photoshop I notice that the radial grad have been generated with built in dithering.
I wonder if I am just used to software renderers and that those do this with their shading using various dithering and/or sampling methods? Maybe this is just what you get with a hardware renderer?
Its a shame since it really breaks the realism of the scene.
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