Forum Discussion
Fredrum
12 years agoExpert Protege
Banding in dim Lighting
I have posted also on the Unity forums but thought I'd ask here too. I am getting some strong color banding in my dimly lit scene, from the lighting/shading using the default Diffuse with a texture...
CubicleNinjas
12 years agoProtege
The issue is caused by running into the limit of 24 bit color fidelity. This isn't unique to the Oculus, it's just made more apparent because of the enclosed design of HMDs let you see low brightness values more easily than on a monitor or tv in a normally lit room.
Thanks for sharing this! I'm seeing banding as well and this at least helps me understand why.
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