Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
markfrancombe's avatar
markfrancombe
Honored Guest
13 years ago

Basic Newbie questions...

Hi!
First post, must say that Ive not had a chance to delve thru The forums yet, so excuse me if all this is boring!
I have yet to Get a rift, but have a few questions before i do.

1. Im assuming everything is available for OSX?
2. regarding cameras, I heard theres a standard rift prefab Camera, but I am already using a multi Camera setup, due to having a dynamic sky, one Camera culls at 400 meters The other Only shows 15000, and only The sky, In between is fog. Is this gonna be a problem?
3.I am an artist, not a coder, of course i HAVE code In My game, but its all using PlayMaker, is this gonna be a HUgE problem? Or is basis implementation into a current project pretty plug and play? (expecting some work, but coding???)

Thats it for now

Mark

4 Replies

Replies have been turned off for this discussion
  • Korda's avatar
    Korda
    Honored Guest
    1. The sdk has osx versions but you will find far fewer demos to play. I'm not sure if Team Fortress 2 or Half Life 2 have mac support.
    2. Maybe. If you replace both cameras with oculus cameras it should work.
    3. I use Playmaker too! The included prefabs are pretty simple to use. It's mostly just drag and drop. (There is an option to set orientation relative to a parent object that I missed the first time that is pretty useful.) The prefabs each contain two cameras so you have to make sure whatever changes you make to one, you do to the other.
  • That is really great to know, and positive too!

    On the camera question, Im assuming that the Occulas camera prefab is really 2 cameras? So I guess I would be using 4, it would surely be trivial to move the occulas scripts and stuff to ones own camera set-up anyway?

    thanks for the heads-up, all looking good!

    Mark
  • Although you may be able to get something simple working without coding, you will likely encounter issues when trying to fine tune the behavior if you cannot program. In specific, using multiple OVRCameraControllers can prove problematic.

    I would recommend seeing how far you can get on your own, and then coming to the forums to get help if needed.
  • "cybereality" wrote:
    Although you may be able to get something simple working without coding, you will likely encounter issues when trying to fine tune the behavior if you cannot program. In specific, using multiple OVRCameraControllers can prove problematic.

    I would recommend seeing how far you can get on your own, and then coming to the forums to get help if needed.


    Hmm, As I'm going to be doing a similar project involving a moderately similar sky, That does seem a tad problematic.

    I'm pretty OCD on cameras though, so if I'm able to find a good solution, I'll be sure to post it somewhere on the forums. I've spent a year figuring out Unity's camera caveats, shouldn't be too hard to integrate OVR's stuff :) I do it all in Javascript, but I'm looking to migrate my findings to C# once I get time.