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Anonymous
4 years agoBatteryLevel not working!!
i tried to use Unity.XR.Oculus.Stats.AdaptivePerformance.BatteryLevel on Quest 2 but its not working anymore ...
any suggestions??
- Anonymous4 years ago
thanks for your reply ...
i'm using
SystemInfo.batteryLevelfor now and everything looks good :]
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- Anonymous
It's not going to be that useful asking about bugs in the Unity XR implementation here.
If you're targeting Oculus Quest why not use the Oculus Integration and the classes/methods provided by Oculus?
/// <summary>
/// Gets the current battery level.
/// </summary>
/// <returns><c>battery level in the range [0.0,1.0]</c>
/// <param name="batteryLevel">Battery level.</param>OVRManager.batteryLevel
- Anonymous
thanks for your reply ...
i'm using
SystemInfo.batteryLevelfor now and everything looks good :]
- Anonymous
Then this thread title probably didn't need the double exclamation points!! That kinda communicates an urgent blocking issue, not something that can be solved with googling.
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