Forum Discussion
AADProductions
10 years agoExplorer
Best practice for camera rotation offset in Unity 5
I'm working on a game where you spend a lot of time looking down and it's making people a bit uncomfortable. I'd like to add a 45° offset to the camera's x rotation to take the strain off their necks ...
AADProductions
10 years agoExplorer
"peterept" wrote:
I think what you want is not technically supportable until Unity seperates the VRCameraTransform and the InputTracker.
The crucial thing is the ordering of quaternion rotations. You need to apply your offset after the camera orientation.
But, that said... you could *cough* hack it *cough*...
I'm not above an ugly hack! :D Thanks for this, I'll give your method a try and report back.
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