Forum Discussion
AADProductions
10 years agoExplorer
Best practice for camera rotation offset in Unity 5
I'm working on a game where you spend a lot of time looking down and it's making people a bit uncomfortable. I'd like to add a 45° offset to the camera's x rotation to take the strain off their necks ...
AADProductions
10 years agoExplorer
Gave it a shot - it works great for the camera. Nice hack.
Unfortunately this setup deeply confuses our Unity UI. I can't even fathom what it thinks is happening - our custom pointer-select is way off and the UI camera is rotating in crazy directions. I guess a hack for the hack might be possible, but I don't have the willpower to deal with yet another tangled mess of undocumented Unity nonsense.
Has Unity given an ETA on when we can expect the InputTracker to be separated from the VRCameraTransform? I'm going to take a wild guess and say they haven't. :roll:
Sorry for the bitterness! I'm just frustrated by half a decade of getting burned every time I stray an inch from their garden path. They really need to open up the source.
Unfortunately this setup deeply confuses our Unity UI. I can't even fathom what it thinks is happening - our custom pointer-select is way off and the UI camera is rotating in crazy directions. I guess a hack for the hack might be possible, but I don't have the willpower to deal with yet another tangled mess of undocumented Unity nonsense.
Has Unity given an ETA on when we can expect the InputTracker to be separated from the VRCameraTransform? I'm going to take a wild guess and say they haven't. :roll:
Sorry for the bitterness! I'm just frustrated by half a decade of getting burned every time I stray an inch from their garden path. They really need to open up the source.
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