Forum Discussion
AADProductions
10 years agoExplorer
Best practice for camera rotation offset in Unity 5
I'm working on a game where you spend a lot of time looking down and it's making people a bit uncomfortable. I'd like to add a 45° offset to the camera's x rotation to take the strain off their necks ...
AADProductions
10 years agoExplorer
Thanks for the offer to check out the project, I'm going to pass this time but it's definitely appreciated. We've already released it and we were only hoping to tweak it a bit for comfort. (Here's a link.) That's why I'm so hesitant about digging into the UI - we put a ton of work into getting everything bug-free and changing up the UI just to rotate the vr camera isn't really justifiable.
I'll give your technique another shot today and see if I can get it to behave by reordering script execution and trying different update functions.
"peterept" wrote:I actually love the wild west feeling of VR development. Everything is new and crazy. I know my post doesn't make it seem that way but my complaint was directed more at Unity - I've just had a lot of really, really bad experiences with the engine so when I run into things like this I just feel deflated. (And yet I can't seem to stop using it so I have no one but myself to blame! :lol: )
I know how you feel! It is not easy in the "Good Old Days" of VR.
I'll give your technique another shot today and see if I can get it to behave by reordering script execution and trying different update functions.
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