Forum Discussion
Gerald
12 years agoExpert Protege
best Unity version for SDK 0.4.3
Hi,
I am still using 4.5.2 since it was recommended here. I this still the version of choice?
In the release notes I see 4.5.5 mentioned for free (awesome!), but what about Pro - is that the best working version?
I am still using 4.5.2 since it was recommended here. I this still the version of choice?
In the release notes I see 4.5.5 mentioned for free (awesome!), but what about Pro - is that the best working version?
11 Replies
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- zilonyHonored Gueston 4.5.2 PRO was ok,
after update to 4.5.5 PRO app crash... - GeraldExpert Protegethank you - I am just downloading that version ... not installing it right away now!
- cyberealityGrand Champion4.5.2 should still be working, or you can go with 4.5.5. 4.5.3/4 have known issues.
Free is only with 4.5.5. We also are not currently supporting 4.6 or 5 beta. - GeraldExpert Protege
"cybereality" wrote:
4.5.2 should still be working, or you can go with 4.5.5. 4.5.3/4 have known issues.
Free is only with 4.5.5. We also are not currently supporting 4.6 or 5 beta.
then I will try my luck with 5.5 - thanks for the info mate! - GoesTo11Protege
"cybereality" wrote:
4.5.2 should still be working, or you can go with 4.5.5. 4.5.3/4 have known issues.
Free is only with 4.5.5. We also are not currently supporting 4.6 or 5 beta.
When are you going to support 4.6? The new GUI system is great for the rift. - vrdavebOculus Staff4.6 and 5 betas should work, but you will need a pro license to use them.
- ThomasPasiekaExplorer
"vrdaveb" wrote:
4.6 and 5 betas should work, but you will need a pro license to use them.
It somewhat works with Unity 5. However, everything is extremely dark for whatever reason. - virrorExplorerLatest 4.6b21 has been reported as working, as its built on the 4.5.5 version.
- vrdavebOculus Staff
"ThomasPasieka" wrote:
It somewhat works with Unity 5. However, everything is extremely dark for whatever reason.
It sounds like you need to re-bake lightmaps for the new lighting system. If that doesn't help, it could be a gamma problem on our side. Are you using D3D9, 11, or GL? - moltonExplorer
"vrdaveb" wrote:
4.6 and 5 betas should work, but you will need a pro license to use them.
I'm having problems getting direct to rift to work in Unity 4.6 beta, I also noticed that apps that used to run direct now crash the same way, so I'm thinking it's more an issue with the new runtime and my setup. Do you know of any issues getting direct to rift working in Unity 4.6 or 5 betas? Thanks.
Also if anybody has a sample direct-to-rift application made with the 0.4.3 sdk that works please post a link because that would help me determine whether the problem I'm having is more with my drivers or something and less with Unity.
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