Forum Discussion
muglore
12 years agoExplorer
Best water shader for rift + unity
I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not...
muglore
12 years agoExplorer
"inconsistent visual feedback" - yes, it lags where there are gaps in the BG geometry or the depth buffer shows. I also think that the reflection cube is placed differently in each camera view, so nothing seems to line up as it should for correct perspective convergence.
At the moment I'm using a Unity FX Glass refractive shader (stained BumpDistort) simply because it's the only one I have found that renders correctly with both cameras and does not completely cripple the refresh. It looks passable, but there is no animation component, so I will need to attach a script that animates the UVs and it doesn't have any intersection detection, so no edge foam.
Like Gunair, I'd like to give some others a shot in the asset store (there are like 10 different water shaders) but it's impractical considering that 2 of the most widely used water shaders are bugged in rift. Guess I will need to hack something together.
At the moment I'm using a Unity FX Glass refractive shader (stained BumpDistort) simply because it's the only one I have found that renders correctly with both cameras and does not completely cripple the refresh. It looks passable, but there is no animation component, so I will need to attach a script that animates the UVs and it doesn't have any intersection detection, so no edge foam.
Like Gunair, I'd like to give some others a shot in the asset store (there are like 10 different water shaders) but it's impractical considering that 2 of the most widely used water shaders are bugged in rift. Guess I will need to hack something together.
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