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muglore
12 years agoExplorer
Best water shader for rift + unity
I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not...
bradherman
12 years agoHonored Guest
I have a deep and mid ocean shader that I wrote that is great in the rift. While I can't share it (Work owns it) I can give some pointers on how to build your own in a few days. First if you don't already have it, get Shader Forge, it's a fantastic node network shader designer. Then you need to mix the reflection code of Ocean a Pro, some FFT wave output, and then mix in some concepts front the AC3 water post mortem (link at bottom). Then I found mixing some some spherical reflections from a skydome processed in skyshop. After that it's a lot of balancing to the the look you want. It's up to you if you want true stereo reflection on the water plane or just use 1 camera. I found that a center eye camera was good enough for reflection and saved me a whole camera render.
http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
http://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/
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