Forum Discussion
muglore
12 years agoExplorer
Best water shader for rift + unity
I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not...
CubicleNinjas
12 years agoProtege
Love this topic!
Water is by far one of the biggest struggles we've faced. Here is what we've tried:
Love Brad's direction, but given that we're not Unity development pro's it seems like a bit of effort for a potential payoff. Still may give Shader Forge a go just to see what is possible in other areas.
MadScientist, how did you get Suimono working so well? Unfortunately can't try the demo as I'm on a Mac, but love to hear what you tried!
Water is by far one of the biggest struggles we've faced. Here is what we've tried:
- Unity Pro Water – Started here but it leaves a ton to be desired. The antialiasing is odd, leaving squiggly lines everywhere. The refraction effect is nice but the lack of waves or tide is unnerving.
- Suimono v1 - So, we started playing with Suimono v1. It is a nice toolkit, but ends up looking worse than Unity Pro water in VR. The tide and ripples are interesting, but lacking.
- Suimono 2.0 Beta - Next up 2.0! The videos of this look stunning, but I've spent more time trying to get this to work than I'd like to admit. It is very buggy right now, and while it has the most potential, it really falls apart in the Rift for me. The dual camera thing and the reflections in general just aren't there. The stock Unity Water looks better because it isn't so obviously incorrect. No presets save and it is the biggest frame rate hog of all options.
Love Brad's direction, but given that we're not Unity development pro's it seems like a bit of effort for a potential payoff. Still may give Shader Forge a go just to see what is possible in other areas.
MadScientist, how did you get Suimono working so well? Unfortunately can't try the demo as I'm on a Mac, but love to hear what you tried!
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