Forum Discussion
muglore
12 years agoExplorer
Best water shader for rift + unity
I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not to mention a massive hit on frame rate when rendering dual.
I'm curious if anyone has found a good reflective/transparent water shader with sine animation that plays nice in unity with the oculus ovr?
I'm curious if anyone has found a good reflective/transparent water shader with sine animation that plays nice in unity with the oculus ovr?
14 Replies
Replies have been turned off for this discussion
- CubicleNinjasProtege
"madScientist" wrote:
CubicleNinjas,
The Beta SDK has a third camera directly on the OVRCameraController game object. In Suimono, I set this as the main camera and also checked the "Use UV Reversal" box.
Thank you Mad! Worth a shot here. Really appreciate sharing this info! - oblomov6Honored GuestThe reflection problem looks a lot like another bug while using Linear color space:
viewtopic.php?f=34&t=7868
you could try and see if this fixes the problem:
"Postby basedeltazero » Fri May 16, 2014 1:59 am
It seems that disabling the OVRMain menu script from the OVRPlayerController fixes the linear color space shadow problem.
I wonder whats broken with that script?" - camsterHonored GuestAnyone have a good resolve for best Unity water system with rift yet please?
- karrtoonExpert ProtegeNot sure if this fits your criteria, but try this one https://m.reddit.com/r/oculus/comments/ ... readnext_0
If you read OP's comments in comments section he gives a link to the code for it for Unity and instructions on how to get it working. Not sure about the copyright on shadertoy stuff though.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 months ago