Forum Discussion
Curtis
12 years agoExplorer
Best way to distrubute commercial assets with rift support?
I am currently prepping an asset for release on the Unity asset store, and it has full Rift support. It started out as a personal project with no intention of redistribution, so the question never really crossed my mind. I guess I could include a separate rift-centric package with instructions on how to install the OVR SDK before importing my customized rift package? Could I simply include the OVR SDK in my package?
Any thoughts or legal stuff I should be aware of? I could simply cut out rift support, but since it is already in there I'd rather not :)
Thanks!
Any thoughts or legal stuff I should be aware of? I could simply cut out rift support, but since it is already in there I'd rather not :)
Thanks!
2 Replies
Replies have been turned off for this discussion
- cyberealityGrand ChampionIt's probably best to not include the Oculus SDK and instead just provide setup instructions for integration.
- CurtisExplorerYeah that makes the most sense, I think that's how I'll go about it. Thanks!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 months ago
- 6 months ago
- 6 months ago
- 2 months ago