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skyniteVRinside
10 years agoExplorer
Best way to use 3D audio while maximizing performance?
Hi, I was wondering what the most efficient method is for using the Oculus Audio SDK to create sound in Unity. Currently I have disabled 3Daudio prefabs placed in the scene, and activate them when I n...
vrdaveb
10 years agoOculus Staff
The most efficient solution is to use Unity 5 with the Oculus Native Spatializer Plugin (ONSP) as described here: https://developer.oculus.com/documentat ... -overview/. You can download it here: https://developer.oculus.com/downloads/ ... K_Plugins/. It works with Unity's built-in sound pipeline without any P/Invoke marshaling and should perform well with up to 16 sounds playing at once. Can you try that and let me know if the performance improves?
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