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pdq72
9 years agoHonored Guest
Black screen on executing build on Rift CV1 and Unity 5.5.1p2
Hello, I get a black screen in the Rift HMD whenever I create and execute a new build, only my monitor displays the scene (albeit frozen). I have tried this with an empty project and I get ...
shess
9 years agoExplorer
I believe I'm seeing the same - but on MacOS, and trying to build for GearVR. I have "Virtual Reality Supported" checked, but it seems to ignore this. After a Build and Launch, it doesn't bring up the GearVR prompt to insert in headset - it launches like a normal Android app. I look in Temp/Staging, and see that the AndroidManifest that is auto-generated has the line "<category android:name="android.intent.category.LEANBACK_LAUNCHER" />" which probably explains why it isn't launching as a GearVR app.
The Staging libs dir also seems to be missing libOVRPlugin.so and libvrapi.so. I tried copying these from an apk I successfully built days ago into the Unity Plugins/Android folder (along with writing an AndroidManifest file to fix issue above), but still no luck.
Even a fresh project exhibits this, but I was able to build fine just a day ago. And it happens in multiple versions of Unity (5.5.1p2 and 5.5.0.p4 so far).
Any ideas of a workaround for Mac? I don't seem to have the option of just copying over OVRPlugin.dll as the Windows issue above.
Thanks!
The Staging libs dir also seems to be missing libOVRPlugin.so and libvrapi.so. I tried copying these from an apk I successfully built days ago into the Unity Plugins/Android folder (along with writing an AndroidManifest file to fix issue above), but still no luck.
Even a fresh project exhibits this, but I was able to build fine just a day ago. And it happens in multiple versions of Unity (5.5.1p2 and 5.5.0.p4 so far).
Any ideas of a workaround for Mac? I don't seem to have the option of just copying over OVRPlugin.dll as the Windows issue above.
Thanks!
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