Forum Discussion
2 Replies
- thomaspUPHonored Guest
we were having the same issue.
we solved it by adding this one, which is empty in the train example scene:
- Anonymous
☝️This is almost a bug in the hand tracking implementation. I can't see any reason why you wouldn't want the PointerPose parented to the tracking space, and unless you manually set this field your PointerPose will get destroyed when you transition scenes and will get left behind if you move the tracking space.
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