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Dirrogate
9 years agoExpert Protege
Bug with OVR camera in Unity 5.6.0b6? Use per eye just shows image in left eye
As in the title and taking it forward from this reddit posting:
https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/
I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.
If I change "depth" of right camera then it takes over and no image/scene output shows in left eye of the rift.
https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/
I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.
If I change "depth" of right camera then it takes over and no image/scene output shows in left eye of the rift.
4 Replies
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- DirrogateExpert Protegeto be clearer, this happens if you check mark that you want to "Use per eye" cameras. - Usually done so that you can mix in left/right eye video into a unity scene.
- DirrogateExpert ProtegeThat sounds reasonable. Thanks @imperativity.
(I was all excited to try out the publish to Facebook Gameroom option and the new video texture option).
Will go back to using EasyVideoTexture for now. - mchoodmuHonored GuestIs there any news on an update or fix for this? I am using 5.6.1f3 and whenever I turn on "Use per eye camera" the right eye just flickers the splashscreen and does not render my scene.
- a1ex3dHonored GuestHm... Not working for me too.... but in settings of Player I turn on Stereo rendering Method - Multi Pass and it work.... try It
(before I use Single pass)
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