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Dirrogate's avatar
Dirrogate
Expert Protege
9 years ago

Bug with OVR camera in Unity 5.6.0b6? Use per eye just shows image in left eye

As in the title and taking it forward from this reddit posting:
https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/

I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.
If I change "depth" of right camera then it takes over and no image/scene output shows in left eye of the rift.

4 Replies

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  • Dirrogate's avatar
    Dirrogate
    Expert Protege
    to be clearer, this happens if you check mark that you want to "Use per eye" cameras. - Usually done so that you can mix in left/right eye video into a unity scene.
  • Dirrogate's avatar
    Dirrogate
    Expert Protege
    That sounds reasonable. Thanks @imperativity.
    (I was all excited to try out the publish to Facebook Gameroom option and the new video texture option).
    Will go back to using EasyVideoTexture for now.
  • mchoodmu's avatar
    mchoodmu
    Honored Guest
    Is there any news on an update or fix for this?  I am using 5.6.1f3 and whenever I turn on "Use per eye camera" the right eye just flickers the splashscreen and does not render my scene.
  • a1ex3d's avatar
    a1ex3d
    Honored Guest
    Hm... Not working for me too.... but in settings of Player I turn on Stereo rendering Method - Multi Pass  and it work.... try It
    (before I use Single pass)