Forum Discussion
HKSpadez
10 years agoHonored Guest
Bug with rotation in animations?
Hey all, Made an animation via unity animator yesterday and eventually debugged the issue and found that as soon as I did any rotation transforms in my animation the whole gameobject would disappea...
javinair
10 years agoHonored Guest
Hi there,
We have the same problem. We've made an animation in a gameobject, this gameobject is attached to the CenterEyeAnchor of an OVRCamera. When I play this animation through an animator (with a trigger) it plays perfectly in the editor. But the problem appears when I run it in the GearVR, the whole gameobject dissapears while the animation is supposedly playing.
We are using Unity 5.0.3f4 and OculusUtilites 0.1.3b.
Thanks in advance.
We have the same problem. We've made an animation in a gameobject, this gameobject is attached to the CenterEyeAnchor of an OVRCamera. When I play this animation through an animator (with a trigger) it plays perfectly in the editor. But the problem appears when I run it in the GearVR, the whole gameobject dissapears while the animation is supposedly playing.
We are using Unity 5.0.3f4 and OculusUtilites 0.1.3b.
Thanks in advance.
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