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trainyardstudio
12 years agoHonored Guest
Build broken, playmode works?
I've had a problem crop up, the build version shows sky colour without optical distortion.
But in the playmode version (if I have the terminology right. I mean when you just hit the play button in the Unity editor instead of building the project), everything's visible. I've also checked in another project, and that one builds correctly.
Which kind of problems might apply to the build that won't apply to the playmode version?
:Update: I've replaced the contents of the OVR folder and anything with Oculus in the name in the Plugins folder. No luck.
But in the playmode version (if I have the terminology right. I mean when you just hit the play button in the Unity editor instead of building the project), everything's visible. I've also checked in another project, and that one builds correctly.
Which kind of problems might apply to the build that won't apply to the playmode version?
:Update: I've replaced the contents of the OVR folder and anything with Oculus in the name in the Plugins folder. No luck.
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- trainyardstudioHonored GuestOkay, this may be a conflict with the FMOD Studio plugin.
Every time I build, the contents of \Win_OculusUnityDemoScene_Data\Plugins get set to fmod.dll, fmodstudio.dll, and anything else in the folder is deleted. In the other projects where this isn't a problem, I'm not using FMOD, and that folder contains OculusPlugin.dll.
The workaround for now is I can build, then manually copy the OculusPlugin.dll and then run the exe, but I'll also contact FMOD about making their plugin play nice with other plugins.
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