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UberLax
11 years agoHonored Guest
Build not full-screening correctly?
I am using Unity 4.6.4f1 and Oculus SDK 0.5.0.1-beta with the corresponding runtime on OSX 10.10.3
So I built a version of a demo scene I made and it does not appear to enter fullscreen properly.
Screenshots:
http://imgur.com/a/nFfw9
I should note that this also occurs with a game that was not built on my machine and was built with Oculus SDK 0.4.4 or earlier.
The only place where this does not appear to be an issue is the demo (desk) scene that you can launch for the ConfigUtil, that works fine.
I have been developing with Rift for over a year now and have not had any of these issues until recently. Unfortunately I cannot pinpoint when it started happening. Has something changed in the process or is this a bug?
Thank you for reading.
So I built a version of a demo scene I made and it does not appear to enter fullscreen properly.
Screenshots:
http://imgur.com/a/nFfw9
- What I see when running the demo on my main view, fullscreen.
- What I see after running the demo on my main view with "Windowed" checked, and then dragging it into the Rift's extended view.
- What I see after making it fullscreen. There are a lot of strange artifacts in what usually is filled by the window. Obviously this does not line up well at all with the lenses in the Rift.
- What I see in the rift after running the demo in the extended Rift window with "Windowed" unchecked. This also does not line up well with the rift.
I should note that this also occurs with a game that was not built on my machine and was built with Oculus SDK 0.4.4 or earlier.
The only place where this does not appear to be an issue is the demo (desk) scene that you can launch for the ConfigUtil, that works fine.
I have been developing with Rift for over a year now and have not had any of these issues until recently. Unfortunately I cannot pinpoint when it started happening. Has something changed in the process or is this a bug?
Thank you for reading.
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