Building Blocks are not OpenXR Compatible, are they?
So, it seems there are lots of us out here that are struggling with OpenXR. Obviously when you read the instructions we're told that we should use OpenXR because Meta is leaning more towards OpenXR...
...yet all the building blocks are for the old Oculus plugin and don't work in OpenXR. Is that correct?
For instance, setup a Unity project as OpenXR and then drag the Controllers building block in - it attaches itself to the OVR Rig and not the OpenXR rig.
Also, we're recommended to use URP, but that only works with OpenXR, as the OVR Rig generates errors in URP.
So, what is the offical line? Which method are we supposed to be developing with in Unity? And can you link an updated and definitive set of instructions. It seems the ones out there are all OVR instructions and not OpenXR.
If we're supposed to be using OpenXR, how do we get it to display Quest controllers?
Thanks everyone!