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bcoyle's avatar
bcoyle
Adventurer
12 years ago

camera path

Does anyone has suggestions for placing an OVRCamearController on a path that takes the viewer on a predetermined route?

Thanks

4 Replies

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  • ryahata's avatar
    ryahata
    Honored Guest
    In other words you want to translate and rotate a user (like a rail shooter) but still allow them to look around using the Rift's orientation sensors? Are you using the position sensor as well?

    If so, I think if you make an OVRCameraController prefab a child of your moving GameObject and set the FollowOrientation param to said parent GameObject I think it should work.
  • Both excellent answers. Thanks, I'm going to try these out