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bcoyle
12 years agoAdventurer
camera path
Does anyone has suggestions for placing an OVRCamearController on a path that takes the viewer on a predetermined route?
Thanks
Thanks
4 Replies
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- ryahataHonored GuestIn other words you want to translate and rotate a user (like a rail shooter) but still allow them to look around using the Rift's orientation sensors? Are you using the position sensor as well?
If so, I think if you make an OVRCameraController prefab a child of your moving GameObject and set the FollowOrientation param to said parent GameObject I think it should work. - AnonymousI've used this, you create a spline and assign the OVRcamera
Camera Path Animator
https://www.assetstore.unity3d.com/en/#!/content/617 - bcoyleAdventurerBoth excellent answers. Thanks, I'm going to try these out
- CubicleNinjasProtegeIf those aren't working for you well I'd recommend the below:
https://www.assetstore.unity3d.com/en/#!/content/2506
It is very easy to use and has the added benefit of applying to any type of pathing, such as characters.
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