Forum Discussion
bugrock
5 years agoHonored Guest
Camera Target Eye set to "right" doesn't work with new XR Management system in Unity
The title says it all. I'd be curious to know if anyone can render to the right eye when the Camera Target Eye setting is set to "right" using the XR management system/plugins and multipass. I need this functionality. It works fine in legacy but legacy is being deprecated.
Using an Oculus Rift. The latest version of Unity and XR Management/Plugins
Thanks
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 months ago