Forum Discussion
jules43
11 years agoExplorer
Camera zoom with Unity built-in VR
With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars. I've u...
vrdaveb
11 years agoOculus Staff
Changing the FOV isn't supported because it breaks the correspondence between the user's FOV, head motion, and IPD, which will always cause discomfort. To implement zoom I would recommend one of the following options:
1) Render to a texture with a custom FOV and then show the texture in binoculars, etc. @drash did this in his Telescopic app: https://www.youtube.com/watch?t=1&v=jIHfTHGSFcY
2) Dolly the camera toward the content. @drash has also done this in Ethereal Village: https://www.youtube.com/watch?v=evarhDDR9zI
1) Render to a texture with a custom FOV and then show the texture in binoculars, etc. @drash did this in his Telescopic app: https://www.youtube.com/watch?t=1&v=jIHfTHGSFcY
2) Dolly the camera toward the content. @drash has also done this in Ethereal Village: https://www.youtube.com/watch?v=evarhDDR9zI
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