Forum Discussion
jules43
11 years agoExplorer
Camera zoom with Unity built-in VR
With the old Oculus integration I have been applying an adjustment to the OVRCameraRig camera field of views to handle a zoom function. Simulating something like the player using binoculars. I've u...
Constellation
10 years agoAdventurer
I'm in a situation fairly similar to @kideternal and I'm really hoping you'll reconsider and expose some way to control the zoom. In situations such as ours it won't cause discomfort and it hurts to have to pay the performance cost of an extra RTT camera. There's a lot of mistakes that developers can make that might cause discomfort but that's no reason to take away all their sharp knives and leave them with only spoons! :smile:
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