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firagabird
8 years agoAdventurer
Can GPU instanced meshes be skinned on Android?
I'm currently researching the capabilities of a Gear VR game built in Unity. A big question is if I can do a big RTS-like scene within the draw call budget. From what I've gathered, the way to do this is using Graphics.DrawMeshInstancedIndirect, which allows GPU instanced meshes to also be skinned. However, what little info I found with regards to Android indicate that this is either unsupported or buggy.
Can anyone knowledgeable with Unity and this feature shed some light on this?
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- firagabirdAdventurer@imperativityThe ff. online materials have led me to believe that Android has issues with the command:
- [Unity Forum] DrawMeshInstancedIndirect on Android: Drawing meshes incorrectly
- [Unity Issue Tracker] [Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices containing Adreno or Nvidia GPU's
- [YT] Unite Austin 2017 - Massive Battle in the Spellsouls Universe (at 18m, dev claims that indirect instanced rendering is not supported on most mobile devices)
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