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firagabird's avatar
firagabird
Adventurer
8 years ago

Can GPU instanced meshes be skinned on Android?

I'm currently researching the capabilities of a Gear VR game built in Unity. A big question is if I can do a big RTS-like scene within the draw call budget. From what I've gathered, the way to do this is using Graphics.DrawMeshInstancedIndirect, which allows GPU instanced meshes to also be skinned. However, what little info I found with regards to Android indicate that this is either unsupported or buggy.

Can anyone knowledgeable with Unity and this feature shed some light on this?

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