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DrowningMonkeys
10 years agoHonored Guest
Can we use Screenspace Overlay? I can see UGUI in DX11
Hi guys, I'm a little confused, and just can't seem to find any posts talking much about UI in any of the forums (Except the post titled "New Unity UI + OVR Look-Based Input HOWTO"). One of the th...
dignifiedweb
10 years agoExpert Protege
"DrowningMonkeys" wrote:
They do it the way i mentioned before - they render to a render texture. I don't have a problem with this methodology in general guys, that's not what this post is about. This post is about the fact that "Screenspace - Overlay" mostly works, and if theres a way to get it to work 100% That's what i want. It would make rendering healthbar's and status effects over realworld characters MUCH easier. Rendering to a render texture is very difficult for that.
Is that a Unity 5 thing? I did a quick test in Unity 4 a week back or so using the "Screenspace - Camera" and I didn't have to do a render texture. I just made a duplicate of the canvas and selected the left eye anchor, then the right eye anchor on the other one and it seemed to work on both eyes just fine.
I was talking about it here for a bit too:
https://forums.oculus.com/viewtopic.php?f=77&t=22828
It may not be the best solution, but just what I tried that seemed to also work. You might be able to add a second canvas component instead of having a duplicate gameobject.
Also, what cyber said too, that's what I've heard a lot of people do.
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