Forum Discussion
DrowningMonkeys
10 years agoHonored Guest
Can we use Screenspace Overlay? I can see UGUI in DX11
Hi guys, I'm a little confused, and just can't seem to find any posts talking much about UI in any of the forums (Except the post titled "New Unity UI + OVR Look-Based Input HOWTO"). One of the th...
DrowningMonkeys
10 years agoHonored Guest
"dignifiedweb" wrote:"DrowningMonkeys" wrote:
It may not be the best solution, but just what I tried that seemed to also work. You might be able to add a second canvas component instead of having a duplicate gameobject.
You can't have two canvas's on one gameobject, so i'd have to add additional code to manage 2 sets of everything. This would mean id need new code, twice the draw calls, to manage the same UI I'm getting on a regular GUI. It seems like not the most efficient method here.
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