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kaushikwavhal's avatar
kaushikwavhal
Honored Guest
5 years ago

Cannot get Hands to render no matter what in Quest

I tried setting up a project from scratch thrice to see if i am missing some config. I followed the exact steps mentioned in the documentation and added OVRHandPrefab to the scene but they don't happen to render at all. However the button continue to work and i am able to move across the scene using the joysticks on my Quest controllers. I tried this in Unity 2020.1 and 2019.3. Oculus integration version i am using is 19.1.

I made a basic scene with a plane and a cube to check hands rendering. I am using Quest with oculus link to run the app on my quest (also tried building the apk and running in standalone quest).

Can anyone help me undestand how can i proceed to debug this further?






5 Replies

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  • benblub's avatar
    benblub
    Honored Guest
    if i understand it right its not made for the controller or virtual hands..?

    developer.oculus.com/documentation/unity/unity-handtracking/
  • Hevok's avatar
    Hevok
    Honored Guest
    Hi,
    If your hands are detected but not visible (for testing, just collide them with the guardian), you should try to put a valid Oculus Go/Quest or GearVR app ID in Oculus > Platform > Edit Settings.
    It worked for me.
  • Even with the valid Oculus Go/Quest or GearVR app ID i can't see the hands. Guardian test is valid, even oculus button pinch work but not rendering any of the hands. I test many versions of unity and oculus integrations. It works perfectly oculus 1.52.1 but after that version, none of the new versions works.
  • Hey,

    Have you tried to build the SampleFramework Scene CustomHands? You can find this Scene within the Oculus folder:



    The Scene contains a Prefab CustomHandLeft and CustomHandRight. Those Prefabs contains all needed Meshes and Materials to render virtual hands. It looks like your setup is missing those things, because (as far as I can see) your OVRHandPrefab does not include any Rendering Components or Materials.