Forum Discussion
edvinas108
2 years agoHonored Guest
Cannot pass Entitlement check in Unity Editor
Hello, I'm developing a small VR app with colocation features on Meta Quest 2. The app includes: Unity 2022.3.20f1 Photon Unity Networking 2 2.4 Meta XR Platform SDK 63.0.0 (I'm using Building B...
- 2 years ago
I dug around more and managed to resolve this:
- I uploaded Quest and Rift builds to both of my Quest and Rift apps
- The build was uploaded to Alpha release channels on each app
- I assigned my meta user to the Alpha channel on each app
- I made sure that Rift and Quest App IDs were entered into Unity (one for Rift and one for Quest - they differ)
- The code I posted above works with these steps being taken
For context, some screenshots:
The post that helped me figure this out: https://communityforums.atmeta.com/t5/Unity-VR-Development/Entitlement-Check-Failing/td-p/971466
edvinas108
2 years agoHonored Guest
I dug around more and managed to resolve this:
- I uploaded Quest and Rift builds to both of my Quest and Rift apps
- The build was uploaded to Alpha release channels on each app
- I assigned my meta user to the Alpha channel on each app
- I made sure that Rift and Quest App IDs were entered into Unity (one for Rift and one for Quest - they differ)
- The code I posted above works with these steps being taken
For context, some screenshots:
The post that helped me figure this out: https://communityforums.atmeta.com/t5/Unity-VR-Development/Entitlement-Check-Failing/td-p/971466
- abozeman8419662 years agoHonored Guest
I am having an issue with the entitlement. Check. The issues surrounds the very first part which is the initialization of the platform. I did some debugging and I found out that the reason my entitlement check was failing was first of all it didn't even get that far. It was because the platform is not initializing. I tried regular initialization. I tried to synchronous initialization and neither one of them seem to be working. I'm going to upgrade to version 66 of the core SDK and give it a whirl. And just to be sure, I checked my headset and it is version 66 as well. So I'm hoping that this can get resolved. My data use checkup is fine. Everything else works except for initializing the platform on an actual headset, not just in the editor.
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