Forum Discussion
IndieCed
7 years agoExplorer
Can't display water on the Oculus Go
Hi,
I am fighting with the Oculus Go to display a water shader and I have no result.
Either if I use the Standard asset Water4Simple (nothing display), Aquas (nothing display), Realistic water (Water is black).
Anyone would have an idea?
I am fighting with the Oculus Go to display a water shader and I have no result.
Either if I use the Standard asset Water4Simple (nothing display), Aquas (nothing display), Realistic water (Water is black).
Anyone would have an idea?
3 Replies
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- lsummersProtegeWell, in honesty, it comes down to the shader. Some just aren't really VR compatible. And they often need something that the hardware just might not be able to do ...
Try changing the display to deferred (first). Making sure there are no errors and the shaders are included (Editor > Edit > Project > Graphics > Include shaders I think ??). And check that the shader is supported on Android in general (lots of complex shaders don't work on mobile). Also, check your android project settings for graphics (shaders are probably set to low or disabled) and if in your build settings graphics are set to experimental.
Best of luck!- EristenHonored Guest
Yes, thank you Isummers! In my case I had to turn on HDR in Tier 2 (cause Oculus Quest 2 uses that tier) in Graphic Settings.
- IndieCedExplorerHey Isummers,
You're the man!!!
Defered solved the problem, now I can see my water ;-)
It was written everywhere that I should use Forward renderer it is why I put that option.
Now I have leads and I can go forward.
Thank you buddy,
Cédric
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