Forum Discussion
OmnifariousStudios
4 years agoExplorer
Can't get Addressables from OBB?
I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or ...
mrphilipjoel
12 months agoMember
I am also trying to sort this out. Either of you find a solve yet?
- JamesButlin11 months agoProtege
We did find a solution yes! We used it to release our three DLCs for PowerWash Simulator VR - each its own additional OBB file. I can't off the top of my head recall what we needed to do but I'll boot up my work machine tomorrow and get back to you. 👌
One thing I will mention is that one of the problems we were having was that we were trying to use 7zip to manually compress our obb file - and an unsupported compression format initially. We were unable to read our obb files for the longest time until we changed our compression method to pretty much uncompressed, and use the 'zip' encryption method in 7zip.
- mrphilipjoel11 months agoMember
Thanks for your reply. Its funny, I was trying so many different things. Even tried creating my own addressable profiles. I finally reverted to defaults, and now everything is working great!
- JamesButlin11 months agoProtege
Glad you got it sorted! Happy new year for tomorrow! 😁
- Maffufu5 months agoHonored Guest
Hey James. I’m running into something similar. I have my dlc file stored as an assetbundle in horizon which is downloaded by the user as part of the dlc and I’m wondering how the addressables fits into place with this flow. If I bundle the asset using addressables and then download the bundle at runtime, will the bundle be correctly marked as an addressable? If not how can I integrate this flow so that I can seamlessly download my dlc content as an addressable? I’m really stuck on this your help would be very much appreciated.
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