Forum Discussion
Anonymous
12 years agoCan't get full screen to work
I've got a development and a production machine running. Both the same Win7Pro install (all up to date), both the same GTX780 card, both Oculus 0.4.3 version driver. Rift driver in extended mode. Th...
Anonymous
12 years agoFixed it.
It turned out that the problem was in the active First Person Controller.
I had a normal FPC with camera and the Rift OVR controller with the camera rig. I had the normal active and the Rift inactive. I used a settings file to see if I wanted to use the Rift and then change the active FPC.
But,
If you build the scene in Unity it picks the active FPC/Camera to determine what to do, so it generated a normal desktop version instead of the Rift version.
Now I've reversed the default (Rift on, normal desktop off) and it builds perfectly.
It turned out that the problem was in the active First Person Controller.
I had a normal FPC with camera and the Rift OVR controller with the camera rig. I had the normal active and the Rift inactive. I used a settings file to see if I wanted to use the Rift and then change the active FPC.
But,
If you build the scene in Unity it picks the active FPC/Camera to determine what to do, so it generated a normal desktop version instead of the Rift version.
Now I've reversed the default (Rift on, normal desktop off) and it builds perfectly.
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