Forum Discussion
Gnimmel
7 years agoStart Member
Can't get the accelerometer to work on Oculus Go, but works fine on Gear VR?
I have a game on the store called Jogger which uses the accelerometer to detect for when someone is jogging on the spot to move forward. This has been on the store for over a year now and works gre...
stregillus
7 years agoExplorer
A few things to note:
- Using OVRDisplay.acceleration (with the fix to replace Node.none to Node.head) works on the Go, but doesn't seem to work with a GearVR + Galaxy S7. I have to use Input.gyro with the S7, which I guess means that I am not getting the "better" gyro sensor inputs from the GearVR. This is OK, but just a bit annoying to have to detect.
- I had originally thought that the units were Meters/sec squared, but they seem a bit higher, and I actually think that they might be in Feet/sec squared? @imperativity can you confirm with the devs what the units are for the OVRDisplay.acceleration reading?
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