Forum Discussion
masta-yoda
3 years agoProtege
Changed the install location as required by Oculus to `auto`
android:installLocation="auto"
Later switched to Unity 2022.2.121f and the build/upload works without modifying the default Unity config. Here is my default unity config as its now:
android:installLocation="auto"
C:\Program Files\Unity\Hub\Editor\2022.2.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\Apk\LauncherManifest.xml
```
<?xml version="1.0" encoding="utf-8"?>
<manifest
package="com.unity3d.player"
android:installLocation="preferExternal">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application android:label="@string/app_name"
android:icon="@mipmap/app_icon"/>
</manifest>
```
- fry_lover2 years agoExplorer
i was able to update my game with this. i highly recommend doing this if you get the error